Summer Camp 2022 registration is open!

22350 NE Marketplace Drive #114, Redmond, WA 98053

425 614 8987

425 614 8987

  • Home
  • Register
  • Preschool
  • Summer Camp
  • Classes
  • Afterschool
  • Testimonials
  • MATH CIRCLE
  • More
    • Home
    • Register
    • Preschool
    • Summer Camp
    • Classes
    • Afterschool
    • Testimonials
    • MATH CIRCLE
  • Home
  • Register
  • Preschool
  • Summer Camp
  • Classes
  • Afterschool
  • Testimonials
  • MATH CIRCLE

Radiance Learning

Radiance LearningRadiance LearningRadiance Learning

STEM Enrichment for curious minds

STEM Enrichment for curious mindsSTEM Enrichment for curious minds

Arduino Engineering Camp

Overview

Camp Details

Camp Details

 *We will provide dedicated Arduino kit and sensors for each campers to take home for continuous learning*


Bring gadgets to life using Arduino ! Learn how to program electronics using Arduino , an electrical engineering prototyping platform that teaches young people about electronics and how electronic circuits can work. Ignite your creativity as you discover how engineering and programming work together to make new and exciting inventions a reality.In this Arduino camp, we dive into programming and engineering using the Arduino microcontroller. You will design your own electrical circuits and sensors, and learn about programming them using the Arduino Integrated Development Environment (IDE). Our course will also equip students with the critical thinking, technical, and creative skills necessary to build innovative electrical and mechanical gadgets or competitive robots! Using the Arduino IDE, you will use the C programming language, along with Arduino’s supplied software library, you will write programs to perform multiple projects. 

Camp Details

Camp Details

Camp Details

Campers learn to:

  • The Arduino board (hardware) and the Arduino IDE (software) / C programming. 
  • Build electrical circuits using Arduino & electrical engineering
  • The basics of computer science
  • Write code for the Arduino to control electrical circuits in the physical world
  • Rapid prototyping using the Arduino microcontroller
  • Basic S.T.E.M. skills and apply the fundamentals of S.T.E.M. to engineering concepts
  • Interesting practical projects, everyday.

This camp requires no previous experience, but programming knowledge is a plus. Each student will be provided their own Arduino, electrical components, and computer. 


At the end of the week, you will take home your Arduino kit, and your completed projects and files.

Daily Agenda

Camp Details

Daily Agenda

  Agenda: 


  Agenda:

  • 8:45 - 9:00 AM - Arrival 
  • 9:00 - 12:00 PM – Session I 
  • 12:00 – Session-I ends
  • 12:00 - 1:00 PM – Lunch & Break
  • 1:00 PM - Session II Arrival
  • 1:00 - 4:00 - Session II
  • 4:00 – Session-II ends
  • 4:00 - 6:00 - Extended Care ($)
  • 6:00 - Camp Ends


Requirements:  

  • Laptops with Networking capability
  • Latest version Arduino IDE installed
  • USB Stick

Programming in Java [FOR GRADE 8+]

Overview

Course Outline and Projects

Course Outline and Projects

Phase I of this course introduces students to the basic features of the Java programming language: Java primitive and non-primitive data types, control flow constructs, built-in class libraries, object-oriented programming concepts such as classes, objects, method overloading and encapsulation. 


In phase II, we introduce students to intermediate and advanced features of the Java programming language. Students will learn about object-oriented programming concepts such as inheritance, interfaces, abstract classes, abstract methods, and polymorphism; will learn how to write and read Java primitive types to and from files; how to serialize objects, and how to implement graphical user interfaces.


Phase III of this course will prepare students to advance into AP Computer Science. The course emphasis is on procedural abstraction, data abstraction, object-oriented design and programming methodology using the Java programming language, and the use of algorithms and data structures. 

Course Outline and Projects

Course Outline and Projects

Course Outline and Projects

Major Topics: 


The concepts of computer science

Program control constructs

Use of arrays and strings

Class methods

Object-oriented design and programming concepts

Creating and modifying classes

Understanding existing designs and code

The use of sorting and searching algorithms

Recursion

Use of standard Java class libraries

Some sample course projects: 

String Manipulation

List Manipulation

Pig Latin

Chipers

Hangman

Battle Ship

GCD / LCM finder

Navigation Game

Card Games

And More...

Daily Agenda

Course Outline and Projects

Daily Agenda

  Agenda: 


  Agenda:

  • 8:45 - 9:00 AM Arrival 
  • 9:00 - 12:00 PM – Session I 
  • 12:00 – Session-I ends
  • 12:00 - 1:00 PM – Lunch & Break
  • 1:00 PM - Session II Arrival
  • 1:00 - 4:00 - Session II
  • 4:00 – Session-II ends
  • 4:00 - 6:00 - Extended Care ($)
  • 6:00 - Camp Ends


Requirements:  


Laptops with Networking capability

Latest version Java IDE installed

USB Stick

Programming in Python [FOR GRADE 5+]

Overview

Course Outline and Projects

Course Outline and Projects

[ Suitable for anyone passionate about learning Python. No prior programming knowledge is required]  Learn Python, one of the most widely used languages in the software industry. Python is an excellent starter language because it’s easy to read and work with. In the Beginners' session, we will focus on fundamental computer science concepts, controls, and data structures. Also, we introduce best practices for coding and debugging in Python. Concepts taught include statements and variables, expressions, conditionals, Boolean, while loops, randomness, and libraries. We want to assume that the children have no previous coding experience to make a solid foundation. In the intermediate session, students will start learning about Data Structures, algorithms, user defined functions, Recursion, File Read/Write Operations, and GUI. Students will complete a variety of fun and engaging coding exercises under the instructor's guidance and then explore and practice the concepts at your own pace. 

Course Outline and Projects

Course Outline and Projects

Course Outline and Projects

Overview: 


Introducing Python

Data Types

Operators and Control Flow

Functions and Parameters

Manipulating List

Files and Exception handling

Working with databases


Sample Projects: 


 The exercises allow for a variety of learning styles and ability levels. This allows students to build skills in writing, debugging, analyzing and, comprehending code.  


Calculator

Guess My Number

Hangman

Dice Rolling Simulator

Battle Ship

GCD / LCM finder

Loan Calculator

Sentence Generator

Amazing Shipping Company

Navigation Game

and More...

Register NOW

Daily Agenda

Course Outline and Projects

Daily Agenda

  This camp runs every week throughout summer. This camp is customized for individuals' needs. Based on students' knowledge levels, topics and projects will be customized. 10 weeks is equivalent to one semester of the Python course.  Students can decide to participate in any number of the week. At the end of 10-week camp, students will be well versed with programming complex projects in Python.  


 Agenda: 

  

  • 8:45 - 9:00 AM Arrival 
  • 9:00 - 12:00 PM – Session I 
  • 12:00 – Session-I ends
  • 12:00 - 1:00 PM – Lunch & Break
  • 1:00 PM - Session II Arrival
  • 1:00 - 4:00 - Session II
  • 4:00 – Session-II ends
  • 4:00 - 6:00 - Extended Care ($)
  • 6:00 - Camp Ends


Requirements:
Laptops with Networking capability

Latest version Python installed

USB Stick

PRESCHOOL STEM QUEST [FOR GRADE Preschool-KG]

Overview

Class Overview

Class Overview

Learning never stops! Summer is the best time for studious preschool students to get a taste of the regular school year.  This PreCoders camp is a precursor to our Fall Preschool program. 

 

In this weekly camp, students will explore Summer preschool Math, Story Time, Reading,  and Problem Solving, which provide young minds with balanced learning opportunities, while they have fun. 

  

Radiance Learning Academy dedicated to providing an authentic STEM-based education for curious minds, resulting in outstanding academic achievement for all students. Our Engineers and Educators model and teach resilience and grit when facing challenges, they encourage a growth mindset and a lifelong love for learning. Through the development of emotional intelligence, project-based learning and a strong emphasis on the importance of collaboration and community we are devoted to providing an environment that is stimulating, nurturing and supportive to young children. 

Class Overview

Class Overview

Class Overview

 

[Students of age 3 - 5 would love this program]

 

Weekly, full/half-day camp.



Each Session Plan: 


[Contents are at Preschool-level with 30 minutes  of exclusive outdoor, play time]


  • Circle Time [ 20 minutes]
  • Math Review [ 20 minutes]
  • Reading [ 20 minutes]
  • Outdoor Playtime [30 minutes]
  • Problem Solving  Practices [20 minutes]
  • Story Time [20 minutes]
  • Group Project [50minutes]


REGISTER NOW

Daily Agenda

Class Overview

Daily Agenda

Weekly Themes


Week 1: Automobile

Week 2: Zoo

Week 3: City Construction

Week 4: Space

Week 5: Sports

Week 6: Health

Week 7: Communication

Week 8: Tall Structures

Week 9: Exploration

Week 10: Collaboration


 Daily Agenda:


  • 8:45 - 9:00 AM Arrival 
  • 9:00 - 12:00 PM – Session I 
  • 12:00 – Session-I ends
  • 12:00 - 1:00 PM – Lunch & Break
  • 1:00 PM - Session II Arrival
  • 1:00 - 4:00 - Session II
  • 4:00 – Session-II ends
  • 4:00 - 6:00 - Extended Care ($)
  • 6:00 - Camp Ends

STEM FOR FUN + Summer Quest [GRADES K-2]

Overview

Class Overview

Class Overview

This is an ALL in ONE Camp for curious elementary students who need balanced learning opportunities while having fun. The goals of this camp are to introduce S.T.E.M. contents in fun ways to K-2 graders and to help jump-start students’ interest in S.T.E.M.  This camp also helps  K-2 graders to recap what they learned during the past academic year and acquire new skills to get ready for the coming academic year. 


Young campers will have the opportunity to refresh their grade level Math, Reading, and English Language Art knowledge. The goal of this camp is to keep elementary students in touch with what they learned and get ready for Fall. We will help them with gifted prep test by providing critical thinking and problem-solving activities.


Young campers will also explore the world of Robotics through WeDo 2.0 and Wonder Bots tool kits. They will learn building and Scratch programming while having fun with hands-on designing and building activities. We have appropriate levels of challenges suitable for all age groups.

Apart from building and programming, kids will also explore fun scholastic chess and board games, which provide young minds with balanced learning opportunities, while they have fun.

Class Overview

Class Overview

Class Overview

In this weekly camp, students will explore Summer Math, Reading, Math Problem Solving, Gifted test practice, Robotics, Programming, Chess and board games, which provide young minds with balanced learning opportunities, while they have fun.

 

Each week we have different theme-based contents. Here are some sample themes for this year (we will continue to add/update themes): 


Week 1: Automobile / Transport

Week 2: Zoo / Animal Safari

Week 3: City Development

Week 4: Aviation

Week 5: Fun with Sports

Week 6: Health and Sensory

Week 7: Communication

Week 8: Robust Structures

Week 9: Exploration

Week 10: Collaboration

REGISTER NOW

Daily Agenda

Class Overview

Daily Agenda

 Agenda:

  

Session Plans: 

[Contents are at their current grade level]

  • Robotics/Programming[70 minutes]
  • Chess/Board Games[70 minutes]
  • Math Practices and Review [ 40 minutes]
  • Reading, Grammar and Writing [ 40 minutes]
  • Problem Solving / Competition Math Practices [40 minutes]
  • Critical Thinking / Gifted Test Practices  [40 minutes]
  • Lunch / outdoor [ 60 minutes]


Daily Schedule

 

  • 8:45 - 9:00 AM Arrival 
  • 9:00 - 12:00 PM – Session I 
  • 12:00 – Session-I ends
  • 12:00 - 1:00 PM – Lunch & Break
  • 1:00 PM - Session II Arrival
  • 1:00 - 4:00 - Session II
  • 4:00 – Session-II ends
  • 4:00 - 6:00 - Extended Care ($)
  • 6:00 - Camp Ends

FLL LEGO Robotics Boot Camp [GRADE 3+]

Overview

Weekly Themes

Weekly Themes

[ Suitable for Grade 3 and above. Great opportunity to get into our Select FLL teams at the end of the camp] 


This camp introduces students to Lego Spike and EV3 Mindstorms hardware and software programming. Campers will learn how to design, program, and animate LEGO® Spike / EV3 robots using fun, kid-friendly, software while developing mechanical, engineering, and problem-solving skills. They will also explore the exciting world of robotics using a powerful microcomputer brick, digital sensors, and intuitive drag-and-drop programming software modules. Exploration is an on-going process, and when teamwork is added in the picture, it will help students develop into independent, confident, individuals who believe they have the power to bring concepts and ideas to life. Throughout the course, students will learn how critical thinking and innovation will make them the creators of the future. This camp will enable them to build structurally, maneuver successfully through challenges, and equip themselves with S.T.E.M. knowledge and skills. Spike / EV3 Kits will be provided for in-class use.  Campers will work as a team to complete appropriate level projects and win robotic challenges. This is a great way to get ready for the FLL Season.

Weekly Themes

Weekly Themes

Weekly Themes

Overview of the core lesson plan that all campers will go through: 


Understanding EV3 kit and its components

Designing and Building EV3 Robots

Programming and Testing EV3 Robots

Explore sensors and its applications

Debugging using Data collection


Themes for this year: 


Week 1: Gear ratio and Sensors 

Week 2: Mechanical design

Week 3: Advanced Algorithms  

Week 4: Intelligence decisions I

Week 5:  Intelligence decisions II

Week 6: Gauntlet Dash I

Week 7:  Gauntlet Dash II

Week 8:  FLL Boot Camp - Missions 20-21

Week 9: FLL Boot Camp - Missions 20-21

Week 10: FLL Boot Camp - Missions 20-21

Register NOW

Daily Agenda

Weekly Themes

Daily Agenda

Camper should bring the following: 


Laptops with Networking capability

USB Stick

EV3 Studio (Students Edition)


  Detailed Agenda:


 Daily Plans: 

[Projects are based on weekly themes]

  • Day 1: Getting started (new campers) and Refreshers (returning campers)
  • Day 2: Mini Project 1
  • Day 3: Mini Project 2
  • Day 4: Final Weekly Project
  • Day 5: Demo / Mini Competition


  Daily Agenda:


  • 8:45 - 9:00 AM Arrival 
  • 9:00 - 12:00 PM – Session I 
  • 12:00 – Session-I ends
  • 12:00 - 1:00 PM – Lunch & Break
  • 1:00 PM - Session II Arrival
  • 1:00 - 4:00 - Session II
  • 4:00 – Session-II ends
  • 4:00 - 6:00 - Extended Care ($)
  • 6:00 - Camp Ends



Explore our Camps

Preschool Camps (Ages 3.5 - 4.5)

Preschool Camps (Ages 3.5 - 4.5)

Preschool Camps (Ages 3.5 - 4.5)

Find out more

All-in-One Camps for Grades K-2

Preschool Camps (Ages 3.5 - 4.5)

Preschool Camps (Ages 3.5 - 4.5)

Find out more

Specialty Camps for Grades 3+

Preschool Camps (Ages 3.5 - 4.5)

Specialty Camps for Grades 3+

Find out more

STEM FOR FUN + Summer Quest [GRADES K-2]

Overview

Class Overview

Class Overview

This is an ALL in ONE Camp for curious elementary students who need balanced learning opportunities while having fun. The goals of this camp are to introduce S.T.E.M. contents in fun ways to K-2 graders and to help jump-start students’ interest in S.T.E.M.  This camp also helps  K-2 graders to recap what they learned during the past academic year and acquire new skills to get ready for the coming academic year. 


Young campers will have the opportunity to refresh their grade level Math, Reading, and English Language Art knowledge. The goal of this camp is to keep elementary students in touch with what they learned and get ready for Fall. We will help them with gifted prep test by providing critical thinking and problem-solving activities.


Young campers will also explore the world of Robotics through WeDo 2.0 and Wonder Bots tool kits. They will learn building and Scratch programming while having fun with hands-on designing and building activities. We have appropriate levels of challenges suitable for all age groups.

Apart from building and programming, kids will also explore fun scholastic chess and board games, which provide young minds with balanced learning opportunities, while they have fun.

Class Overview

Class Overview

Class Overview

In this weekly camp, students will explore Summer Math, Reading, Math Problem Solving, Gifted test practice, Robotics, Programming, Chess and board games, which provide young minds with balanced learning opportunities, while they have fun.

 

Each week we have different theme-based contents. Here are some sample themes for this year (we will continue to add/update themes): 


Week 1: Automobile / Transport

Week 2: Zoo / Animal Safari

Week 3: City Development

Week 4: Aviation

Week 5: Fun with Sports

Week 6: Health and Sensory

Week 7: Communication

Week 8: Robust Structures

Week 9: Exploration

Week 10: Collaboration

REGISTER NOW

Daily Agenda

Class Overview

Daily Agenda

 Agenda:

  

Session Plans: 

[Contents are at their current grade level]

  • Robotics/Programming[70 minutes]
  • Chess/Board Games[70 minutes]
  • Math Practices and Review [ 40 minutes]
  • Reading, Grammar and Writing [ 40 minutes]
  • Problem Solving / Competition Math Practices [40 minutes]
  • Critical Thinking / Gifted Test Practices  [40 minutes]
  • Lunch / outdoor [ 60 minutes]


Daily Schedule

 

  • 8:45 - 9:00 AM Arrival 
  • 9:00 - 12:00 PM – Session I 
  • 12:00 – Session-I ends
  • 12:00 - 1:00 PM – Lunch & Break
  • 1:00 PM - Session II Arrival
  • 1:00 - 4:00 - Session II
  • 4:00 – Session-II ends
  • 4:00 - 6:00 - Extended Care ($)
  • 6:00 - Camp Ends

ONLINE SUMMER CAMPS

SUMMER QUEST

GIFTED KINDERGARTEN

GIFTED KINDERGARTEN

ALL in ONE Camp for curious elementary students [K-5] who need balanced learning opportunities while having fun. 

Find out more

GIFTED KINDERGARTEN

GIFTED KINDERGARTEN

GIFTED KINDERGARTEN

 Balanced online academic camp for PRE-KG and KG students to get well versed in Reading, Math Problem Solving and Critical Thinking skills.

Find out more

LEARN TO CODE

GIFTED KINDERGARTEN

LEARN TO CODE

Learning to Code in Scratch, Python or Java. Programming courses for beginners to experienced coder.

Find out more

Robotics

 Kindergartners to Middle School students can participate in this club and attend the club on Weekends or weekdays! 


Students will be introduced to all kind of robotics systems (Dash, Dot, Boost, WeDo, EV3, VEX IQ and so on). Club Students will learn how to design, program robots using fun, kid-friendly, software while developing mechanical, engineering, and problem-solving skills. They will also explore the exciting world of robotics using a powerful microcomputer brick, digital sensors, and intuitive drag-and-drop programming software modules. 


Exploration is an on-going process, and when teamwork is added in the picture, it will help students develop into independent, confident, individuals who believe they have the power to bring concepts and ideas to life. Students will learn how critical thinking and innovation will make them the creators of future. This club will enable them to build structurally, maneuver successfully through challenges, and equip themselves with S.T.E.M. knowledge and skills. 


Junior FLL Club (Grades 2 - 4): It’s never too early to discover STEM. FIRST LEGO League Jr. is designed to introduce STEM concepts to kids ages 6 to 10. Students build models using WeDo 2.0 and create Show Me posters to present what they learned. The program focuses on building interest in science, technology, engineering, and math (STEM) through a real-world challenge – to be solved by research, critical thinking, and imagination.


Wonder League Robotics Club (Grades K-2): Coding is the new team sport for future tech leaders and innovators! Over the next few months, children in teams of up to five, will design real -world science and technology solutions to collaborative problem -solving challenges for Cue, Dash & Dot robots. All club members will be completing 5 missions and submit the same for evaluation. Selected team will go for invitational events. 


  FLL Club (Grade 4 - 6): Young innovators practice imaginative thinking and teamwork. First Lego League focuses on solving real-world problems such as food safety, recycling, energy, and more using STEM concepts, plus a big dose of fun. With the guidance of two or more coaches, teams  apply science, technology, engineering, and math (STEM) concepts to solve a real-world problem. 

REGISTER NOW

Teams design, build, and program a LEGO MINDSTORMS  robot, then compete on a themed table-top playing field. Along their journey, students develop critical-thinking and team-building skills, build STEM self-confidence, and gain valuable perspective on the importance of failure in the learning process.


We organize FLL type scrimmage competitions for individual or teams to participate and compete.    


This is a great way to recruit passionate team member for your own team and get ready to form and participate in several local and national level robotics competition


  During each session, students will be given a skill level task. They have about 75 minutes to build and program to accomplish this task. On successful completion they will be progressing to next skill level.  Kit & Laptop will be provided for in-class use.  Students will work as an individual or as a team to complete appropriate level projects and win robotic challenges.   

MEET our DIRECTOR

I am so excited about this upcoming school year and about the opportunity to teach for Radiance Learning Academy. My background in education includes 20 years of teaching advanced academics in a full-time classroom capacity here on the eastside of Seattle. I have extensive experience, and an appreciation for, working with the international community and multicultural gifted minds. It is a source of great pride to see the success that my former students have gone on to experience. The 4-year-old mind is capable of much more than people often give them credit for, and it is my belief that together we can accomplish tremendous achievements by having fun while working collaboratively in a 21st century STEM learning environment.


On a more personal level, travel and adventure have driven me to explore Europe, Asia, and most of North America including 49 of our 50 states. Hawaii keeps eluding me somehow, but maybe this year. Cooking and baking are passions for both my wife and I and our two dachshunds keep us plenty busy while outside of school. Other interests of mine include nature, gardening, skateboarding, touring motorcycles, and of course the Seattle Seahawks.

Meet our director

SUMMER COMPUTER PROGRAMMING CAMPS [ ONLINE ONLY ]

Programming with Scratch

Programming with Scratch

Programming with Scratch

 [ Suitable for K- 4 students to learn the basics of computer programming through creative Art, Story and Visual projects and games ]  


The fundamental concepts of programming are introduced using Scratch, a software developed by a team at MIT, and will have students think like programmers. Through this Scratch-based program, students understand the fundamental ideas about computers and programming, and develop some basic problem-solving and project design skills. 


Scratch is a block-based visual programming language and online community targeted primarily at children. Users of the site can create online projects using a block-like interface. The service is developed by the MIT Media Lab, has been translated into 70+ languages, and is used in most parts of the world. As of January 2019, community statistics on the language's official website show more than 46 million projects shared.

 

Learn about problem-solving and project-design skills

Develop Logical reasoning skills and ability to fix logic errors

Developing ideas from initial conception to completed project

Understand fundamental ideas about computers and programming

Register Now

Programming with Python

Programming with Scratch

Programming with Scratch

[ Suitable for Grade 5 - 8 students, who are passionate about learning Python. No prior programming knowledge is required]  


Learn Python, one of the most widely used languages in the software industry. Python is an excellent starter language because it’s easy to read and work with. In the Beginners' session, we will focus on fundamental computer science concepts, controls, and data structures. Also, we introduce best practices for coding and debugging in Python.


 Concepts taught include statements and variables, expressions, conditionals, Boolean, while loops, randomness, and libraries. We want to assume that the children have no previous coding experience to make a solid foundation. In the intermediate session, students will start learning about Data Structures, algorithms, user defined functions, Recursion, File Read/Write Operations, and GUI. 


Students will complete a variety of fun and engaging coding exercises under the instructor's guidance and then explore and practice the concepts at their own pace.


REGISTER NOW

Camp Locations

Redmond Ridge

Size: ~2000 SQFT

Rooms: 3

Reduced Capacity for COVID19: 22

Address: 

22350 NE Marketplace Drive #114,

Redmond, WA 98053 

Radiance Learning's COVID19 Response

Dear Radiance Families, 


Recent government news has opened the opportunity for childcare establishments, summer camps, and other educational or recreational institutions to provide care or supervision for students of parents who need childcare services to work. As we look at the needs of our students during this unprecedented time, we are developing our plans to adapt our youth childcare and camp programs to best support our families. We want to help bridge the gap for working families while helping to keep your kids active and engaged. 


Our enhanced precautionary and safety measures will include:

  • ALL CAMPS ARE OFFERED ONLINE and IN-PERSON. 
  • IN-PERSON CAMPS OFFERED by  following CDC safety guidelines. Call us for more details.
  • ALL STAFFS ARE  VACCINATED.
  • Smaller group sizes for camp activities (8:1 student/teacher ratio). 
  • Students will not change from one group to another.
  • If more than one group of students is at one facility, each group will be hosted in its dedicated room. Groups will not mix. 
  • Staff will remain solely with one group of students
  • Activities with possible close contacts  (Robotics) will be modified to reduce contacts.
  • Activities suitable for remote learning (Computer programming) will be encouraged and further expanded.
  • We offer remote learning for all age groups (K-12) with flexible timing.
  • We will expand our offerings for half-day (3-hours) programs.
  • Staff and Students' temperature checked frequently.
  • Designated drop-off locations will be implemented to reduce crowding at drop-off and pick-up 
  • Staff and Students will be required to wear a face mask. 
  • Frequent breaks for hand washing and hand sanitizing for all staff and students
  • Increased frequency and intensity of facility cleanings 
  • We offer a 100% refund for any camp reservations canceled four weeks before camp starts. If you cancel the booking within four weeks, we will credit 100% of the fees towards future camps or classes or will issue a refund of 75%.

LEARN-TO-CODE: MAGIC Programming CLUB

Learn Python, one of the most widely used languages in the software industry. Python is an excellent starter language because it’s easy to read and work with. 


In Beginners session we will focus on fundamental computer science concepts, controls and data structures. Also we introduce best practices for coding and debugging in Python. Concepts taught include statements and variables, expressions, conditionals, Boolean, while loops, randomness, and libraries. We would like to assume that the children have no previous coding experience in order to make their foundation strong. 


In intermediate session, students will start learning about Data Structures, algorithms, user defined functions, Recursion, File Read/Write Operations and GUI.  Students will complete a variety of fun and engaging coding exercises under the instructor's guidance and then explore and practice the concepts at your own pace. 

The exercises allow for a variety of learning styles and ability levels. This allows students to build skills in writing, debugging, analyzing and comprehending code. 

 Phase I of this course introduces students to the basic features of the Java programming language: Java primitive and non-primitive data types, control flow constructs, built-in class libraries, object-oriented programming concepts such as classes, objects, method overloading and encapsulation. 


In phase II, we introduce students to intermediate and advanced features of the Java programming language. Students will learn about object-oriented programming concepts such as inheritance, interfaces, abstract classes, abstract methods, and polymorphism; will learn how to write and read Java primitive types to and from files; how to serialize objects, and how to implement graphical user interfaces.


Phase III of this course will prepare students to advance into AP Computer Science. The course emphasis is on procedural abstraction, data abstraction, object-oriented design and programming methodology using the Java programming language, and the use of algorithms and data structures. 

Register Now

Higher elementary and middle school students can participate in this club and attend the club on Weekends or weekdays!


During each session, students will be given a skill level task. They have about 60 minutes to program and execute to accomplish this task. On successful completion they will be progressing to next skill level.

   

Laptop will be provided for in-class use.  Students will work as an individual or as a team to complete appropriate level projects and win challenges. 


This is a great way to recruit passionate team member for your own team and get ready to form and participate in several local and national level programming competition. 


Some sample course projects: 

  • Pig Latin
  • Hangman
  • Battle Ship
  • Navigation Game
  • Guess My Number
  • Hangman
  • Amazing Shipping Company
  • And More...

AFTER-SCHOOL Academic ENRICHMENT

 Students will learn to design, build, and program robots while developing engineering, critical thinking, and problem-solving skills. Our program helps students develop into independent, confident individuals who believe they have the power to bring concepts and ideas to life. Our program allows your child to engage in active play and collaborates on fun projects. In the process, they'll continue to develop the physical, educational, emotional, and social skills that are essential for success. We help with their homework, provide worksheets, casual arts and crafts, games, and outdoor play based on weather. 


In our care, your child will receive: 

  • Licensed, certified and caring staffs
  • Fun and active daily activities
  • Homework assistance and tutoring support
  • Core programs: Robotic Club, Magic Math Circle, Computer Programming, Math, English Language Arts,  and Gifted Test Prep.


 Robotic Club:  All our after-school students will be enrolled in ROBOTICS CLUB, a PRIMER CLUB for highly motivated robotics students to compete in First Robotics Competitions (such as FLL and Junior FLL). We empower them in learning hardware design, software programming, and teamwork. Members will have the opportunity to participate in FLL, Junior FLL, and Wonder League Robotics Competitions to compete as a team.   

Register

  Academics: We offer homework assistance and tutoring support for all students.  All our after-school students will be enrolled in our popular Math and ELA programs. Apart from that, we offer homework assistance and tutoring support for all students. 


Magic Math Circle: All our after-school program students will be enrolled in Magic Math Circle, a year-long math competition activity. Math Circle's goal is to provide a positive environment to develop mathematical skills and improve problem-solving techniques. Working in group settings, we strive to prepare our members to be stronger math students and competitors. We encourage our members to excel in critical thinking, problem-solving, logical reasoning, and effective communication skills.  


Programming: We introduce Computer Programming and Problem-solving to all students who wish to learn or update their problem-solving skills. They will be introduced to programming languages based on their age and skill levels, like MIT Scratch. 


 

 Gifted Test Prep: Our Gifted Test Prep (COGAT, IOWA/ITBS) is designed to help provide your child with the best possible chance of success. We systematically review the required basic knowledge for gifted programs, familiarize students with testing formats by ample exercises, and review test-taking strategies. We provide detailed instructions and hands-on guidance aided with topic training and practices on logical and critical thinking skills. 


Register

 We are partnering with Young Explorers, Medina Academy, and other local providers in running our programs to provide opportunities to learn different STEM topics on ALL weekdays. 


 We follow LWSD Schedule. Our core programs are on Monday - Friday 4:00 PM - 6:00 PM (with buffer time to drop and pickup)

Featured Products

ALL OUR CLASSES ARE NOW OFFERED THROUGH ONLINE

Explore

Copyright © 2018 Radiance Learning - All Rights Reserved.

  • Testimonials
  • Locations
  • Careers